28 éve Veletek – 1998– PC Dome / 2012– PlayDome

divine divinity



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gothmog
gothmog [5151]
Hello!

Válaszoltam a email-edre, de itt van egy részletes leírás egy walkthrough-ból...

SPOILER







Dwarven Council Member

Note: You won’t be able to find the Dwarven Council Member right away... Ithink you have to complete 5 other Council Member quests (see below) before you can start the Dwarf quest.

When you first try to get a vision of the Dwarven Council you will just see an unknown Dwarf out in the middle of nowhere. Come back later (After
completing 5 other Council Member quests) and try again and you will see that the Dwarf is now standing at an altar of some kind. Zandalor recognizes the altar as the one in the Dwarven Village in Rivertown.

Dwarven Village
---------------

Go to the altar and talk to Eolus ThunderStorm. When you tell him that he has been chosen as the Dwarven Council Member he will tell that he can’t accept the position as long as the stolen Axe of Stone is missing. He thinks that the Elves were the ones who stole the axe and says that they have captured an Elf and are getting ready to beat a confession out of him. When you ask to help recover the axe he relucantly tells you to talk to the mayor and the captured Elf. After you speak to Eolus he will retire to the house directly south of the altar.

Go and speak to Arandalis, the captured elf being held in the basement of the Black Hammer Inn. He will tell that he was kidnapped by a Human and a Dwarf and was left near the altar where the Axe of Stone was stolen. After speaking to Arandalis, go and speak to Gregor Dunatrim inside the Glenborus Town Hall. He is pretty adamant that Arandalis is guilty, and you won’t be able to convince him otherwise. When you ask him how much ale he has had he will go ballistic and give you a long speech about how mead is much better than ale. When he finishes he tell you that if you bring him some mead he will promise to tell you a story.

Go to the Brewery in the western half of town and buy some ale from Rimmer there. Take the ale back to Glenborus Town Hall and give some to Gregor. After you give him the ale he will let it slip that he is part of a conspiracy to make war against the Elves. He tells you his fellow
conspirators are holed up inside a secret cave inside the mines underneath the Dwarven Halls and he will tell you the password needed to get past the sentry inside the cave. (The password is “PROPHESY”) Leave the Dwarven Village and head south into the Dark Forest and enter the Dwarven Halls.

Dwarven Halls
-------------

Your first stop inside the halls should be to see Kelp Dunatrim, King of the Dwarves. Enter his chamber (you will have to give up all of you equipment before you can enter) and talk to the King. Ask him permission to enter the mines and he gives it to you. Ask him about whatever else you want to then leave his chamber (You will get your equipment back after you leave the King’s chamber. Be sure to double-check your equipment because they always seem to mix up what you had equipped before you went in.) When you are ready, go and enter the mines.

Dwarven Mines
-------------

Follow the tunnel around until you come to a fork. Take the eastern route
then go north through the door. Follow the tunnel northeast then turn west until find an entrance that will take you deeper into the mines.

Go east until you run into the Sentry and give him the password Gregor gave you. (PROPHESY) Continue to the north and move the Wooden Fence that is blocking a door then go through the door. In the next room go east and
continue through a door into another room. Go to the far eastern end of the room then turn north. Go north through a small connecting hallway and into the next room where you will come face-to-face with Moriendor, a Member of the Black Ring. After a bit of the usual
explaining-his-diabolical-plan-to-the-protagonist spiel he attacks. (He likes to use HellSpikes, so be careful! This battle gave me a whole new
appreciation for the Freeze skill...) After you beat him he will run off into a back room and locks the door.

-Note: An amusing trick to try is to use Polymorph on Moriendor when you fighthim. Not only does it work on him, but he will also be stuck in
polymorphed form FOREVER! Even when you run into him again at the endof the game he will still be the rabbit that you turned him into during
this fight.

The lever to unlock the door is right next to the door he ran through. Flip it and go into the north room then take the first western door to find Moriendor and the Axe of Stone. Moriendor will teleport away, leaving the Axe of Stone behind. Take the Axe of Stone and before you leave the mines be sure to search the backrooms until you find a note that tells about the Mayor of the Dwarven Village’s part in the plot. Take the note with you and return to the King with the Axe of Stone (The guards won’t take the Axe of Stone or the note with the rest of your items) and give it to him. Also be sure to talk to him about the note you found in the Mines. This will open up the Dragon Armor Set quest. Return to the Dwarven Village.

Dwarven Village
---------------

Go to the house to the south of the Stone Axe Altar and talk to Eolus again and now that the Axe of Stone has been recovered he will gladly join the Council of Seven.

Endure. In enduring, grow strong.

Ragnor
Ragnor [19]
császtok én ott akadtam el ahol a törpéktől lopták el a kőfejszét és meg kell keresni :S elmentem az elf táborhelyre ahol van a bronthion és azt mondja hogy valami sirjaik blablabla odamentem és pár törpe rongálta a sirokat követtem őket és csak egy halmaz ork volt ott :S
tud valaki segíteni?

...if you have lot of gun, you have lot of fun!

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